segunda-feira, 1 de abril de 2019

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sexta-feira, 29 de março de 2019

10 Best Highest Paying URL Shortener Sites to Make Money Online 2019

  1. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  2. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  3. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  5. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  6. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  7. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  8. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  9. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  10. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

Zombies In My Pocket?!

What's going on everyone!?


Still in tons of pain from my back but I did manage to get a ga,e of Zombie in my pocket in.


While packing up games I came across my ol' ZIMP pop which used to be my all time favorite travel game so I knew what I wanted to play this evening.


After moving more stuff today I realized that I had packed it away. :/ 


Really itching to play the game I decided to see if there was an app for the game by chance... thankfully and much to my surprise there is!

It's a great adaptation of the game and really is fun! Unfortunately for me,  I ended up dying but that wont be the last time, lol!

As always, thank you for reading and don't forget to stop and smell the meeples!  :)

-Tim

5 Tips For Boosting Virtual Economies

Over the past year I've been helping mobile freemium developers (who are NativeX clients) increase retention and monetization, and I've noticed some tips and tricks around virtual economies that can help boost revenues. Here are 5 tips that should help your game make more money.

Don't overwhelm the player

There are numerous studies about how overwhelming consumers leads to less revenue. Probably the most famous of these studies is the classic jam in a grocery store study http://www.columbia.edu/~ss957/articles/Choice_is_Demotivating.pdf. The cliff notes (or spark notes) version is when 24 jams displayed for a taste test at a supermarket, 60% of customers stopped and 3% of those purchased but when 6 jams were displayed, 40% of customers stopped and 30% purchased. So how should mobile developers display content? Display a small amount of virtual items initially (around 6) and then hint at more content that'll unlock after players achieve a new level or similar. Why 6ish? Take notes from online retailers (specifically Amazon) and how they display search results. There's a reason they only typically show 4-7 search results on a screen without scrolling (keep in mind this is dependent on the customer screen resolution). This way, players aren't overwhelmed but they will understand that there's more to your game than just those 6 items.  Take this screenshot from Happy Street for example. A silhouette is a great way to hint to the player of new content. 


Make the store easy to understand, navigate and use

This seems like an obvious point, but if your game has hundreds or thousands of items it can get complex and confusing very quickly. A good developer to look at is Gameloft. They have the budget and time to make their menu UX easy and appealing. Take their latest Heroes of Order & Chaos for example. They use scrolling menu to reduce the clutter. 


And look at another similar game in a similar genre. At first I didn't know where to click, and I still have no idea what the percentages are towards the middle of the screenshot.


When you select Equip it just has a single sliding menu with only 2 items per equipment slot. The UX could greatly be improved, and they could offer more items per slot. Which is a great segue into my next point. 

Have massive amounts of virtual items

Stereotypically speaking your game should have hundreds or thousands of virtual items in order to create a freemium success. There are outliers to this rule like Temple Run, but if you have more sinks in your game in theory it'll increase revenue as long as you follow the points mentioned earlier. It's important to offer items in all price ranges and to different types of players. One group of players might be more interested in vanity or aesthetically altering items, another group may want a competitive advantage and another might want to speed up the rate of progress. It's important to offer enough goods so players always have something else to buy. 

Lead the player to your virtual store

If you've been to Disneyland have you ever noticed how after riding a major attraction you somehow end up in their gift shop? This didn't happen by accident. Exiting players into a store after a ride increased revenues. If you have a game with rounds, battles or levels don't be afraid to lead the player to the virtual store to spend some of that hard earned currency. However, you don't want to push players into making a purchase so make it easy to get out of the store and back into the action. There's a fine line between upselling and annoying and every game and audience is at least slightly different.

Make the first purchase option something with incredible value

This is a relatively newer concept and one that's been blogged about already, but we'll mention it one more time for good measure. Getting someone to convert and pay in freemium is possibly the most challenging task, but once someone has made a purchase the odds of them becoming a returning purchaser is so much higher. A popular example is the counterfeit machine in Jetpack Joyride that'll permanently double coins earned, but obviously you should think of something new, original and/or fits with better with the context of your game.

If you'd like to talk about this or any other games you can find me here at my blog or on Twitter.

Episode 183: Chreepy Christmas

What starts out as an episode sort of about this year's presidential election, ends up being a Christmas episode -and a scary one at that.  Full track listing below. Download and listen...

The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).

In Media Res: Life Is Strange And Narrative-Driven Video Games

by Angie

Confession time. I have a tenancy to forget that I am playing a game. There are some games that I intentionally don't finish, I just grow tired of playing them and walk away. There are games that I convince myself I am going to "go back to someday and finish" because I am still enjoying but I have something else I want to play but I'm still really enjoying it. And then sometimes life just gets busy or I get frustrated with something about a game and decide to take a break for a day and do something else entirely and somehow it slips through the cracks and I completely forget that I was playing it at all. It's not that I have plans to "go finish that someday", or even that I'm bored with them, it's just that I... forgot?

Rewind to sometime in the way back years of 2011. I discovered a "new" style of narrative-driven adventure games. The first one I played was Heavy Rain. It was roleplaying in a whole new way. I wrote about the way it made me feel at the time, and it's still of the most emotional experiences I've ever had in gaming. 

Oh, Ethan. How far would you go??

About a year later The Walking Dead Season One came out, and I was once again captivated. I had zero interest in the Walking Dead franchise, but I had read so many cool things about the game, so I picked it up and I was immediately drawn into the story of Lee and Clementine. Another story that has stuck with me for years. 

Oh, Lee. What would you do for Clem?

Since then I have eagerly played as many of the narrative-driven, often episodic, games as I could. Telltale Games is especially known for putting out these types of adventure games, and has an entire selection of them now ranging from Batman to Minecraft Story Mode. Despite the strong emotional impact of Walking Dead, my favorite so far has bee Tales From the Borderlands, which also had an emotional impact but was also just so *fun*. I loved the characters and felt really invested in the story. I am a big Borderlands fan, so my delight in the universe played a huge role I'm sure. The fun style, the friends-frienemies story between Rhys and Fiona, the jokes (I laughed out loud in this game so many times! BEST FRIEND LOADER-BOT!), the great use of music, and the moments of action-game feel really made it feel like I was in for a fun ride.  

Oh, Rhys and Fiona. I love you both so much!

Sometime after Tales of the Borderlands, fellow Growing Up Gamers blogger Julian recommended to me a new game he was playing called Life is Strange. This one was not a Telltale Games adventure, and he was raving about the story and the fact that it had a neat new mechanic where you could rewind time to see how other decisions could have played out. This sounded like a fun new evolution, first we get choices that matter and now we have games where choices matter but we can play around with deciding which way we want those choices to impact the story. I'm in! 

Max can rewind time and change her choices!

I played through the first episode of Life is Strange right away and loved it. Cool story, great characters, and the fact it was set in Oregon was a really fun bonus. One thing I noticed that I especially enjoyed was the use of music in the game. This is a thing I enjoyed a lot about Borderlands and while Life is Strange did it completely differently I'm coming to appreciate how much of an impact it can have on my experience, and have been trying not to immediately mute a game and play with my own music on!

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I really like the general vibe of this game, it's relaxing but sometimes intense

One of the things I liked the most about the first chapter of Life is Strange was the emerging/rekindling friendship story between Max and Chloe. That was what I enjoyed so much about Walking Dead, the friendship between Lee and Clemintine, but that game was so stressful. Life is Strange definitely has stressful things going on in it, but the rewind power makes it so I know I can go back and (probably?) fix my mistakes. I was invested in their story and eager to see how it played out.

I really want this to all work out for them. They seem like they could be good BFF's

And then it happened. I got stuck on a minor thing in Chapter 2. It was frustrating me so I decided to take a break. The next day I chose to watch TV or something instead of playing the game. I probably started binge watching a show. And despite my enjoyment of the game and investment in the characters, I completely forgot I was playing it!

Fast forward to last week. My friend started streaming games on Twitch and when she said she would be streaming Life is Strange I suddenly remembered Max and Chloe and all the things I wanted to do! I had 3 and a half chapters to go! I hastily "finished" Chapter 2 so I could watch her stream without spoilers. I say "finished" because it was late at night, a dramatic thing happened and there was an emotional scene, and I somehow told myself it was over despite not seeing credits roll.


The feels. Also, get off the train tracks kids!

So, I jumped into the stream eager to watch someone else play the game and see the choices she would make. One question I always have is how do your choices really impact the story, and can it really have a difference?  I think it's super engaging with a game of this sort to see the choices other people make and how they play out, especially if they are scripted well so that some of the consequences may not appear until much later. I think that its possible that in many instances you have the illusion of consequence more than actual branching paths, and perhaps watching all the permutations could break that, but I'm still willing to buy into my choices and story. I'm a role-player, after all :)

I thoroughly enjoyed watching the stream and participating in the chat. It's exciting to experience the story reveals along with others. Eagerly anticipating the next stream, I went to play Chapter 3 to stay ahead and turns out I hadn't finished Chapter 2 after all. No spoilers but WHOA there's a major story moment at the end of chapter 2! I definitely would have remembered that, so I'm glad I had to cut out of the stream a few minutes before she got to that part, although I am very curious how our choices differed.

If you want to join in on the fun, my friend Mrs_Growley  will be streaming Episode 3 tonight, January 9th, at 6:30pm PST on her Twitch channel. Excuse me while I got play Chapter 3! Come join us for the stream, or check out the stream archives on the channel if you're interested.

What's your favorite narrative-driven video game?


Hello From Italy To Australia




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quinta-feira, 28 de março de 2019

Eminent Domain Is Online At Board Game Arena!

I'm happy to announce that as of yesterday, my card game, Eminent Domain, is available for online play at BoardGameArena.com! Check it out, it's free to play, and they did a great job with the implementation.

I've been playing a lot of games at BGA over the last couple of months, including:

Eminent Domain
I got early access and did some testing for bugs. The implementation is gorgeous, and the game holds up! They've included the 5 scenarios that came with Eminent Domain: Microcosm, and very soon they might add the 6 from Escalation that only require base game cards to use.

Tzolkin: the Mayan Calendar
An old favorite that I hadn't played in a while. The timing aspect of the placing/retrieving of workers is ingenious. After playing a lot (and watching the top players' games), I'm actually a little disappointed in the game balance, but it's still a very fun game.

Stone Age
A classic worker placement game that I haven't played in a long time.

Russian Railroads Another good worker placement game that I haven't played in a while. It's neat how you score point income rather than just points, so rushing to scoring conditions can really add up! You can also pull of some fun combos with the reward tiles.

Dice Forge
This "dice building" game is a new one for me. I find it well balanced and fun. I like it best head-to-head, and I wish there were more cards to choose from each game (and more variety in what they do), but I hear that might be coming in an expansion.

Sobek
I own this, but haven't played it in years. Another good one for head-to-head play. I didn't even realize it's by Bruno Cathala!

quarta-feira, 27 de março de 2019

Samsung S10+ Gear Club With Xbox One S Controller Gameplay


Samsung Galaxy S10+ Plus 128GB+8GB RAM SM-G975F/DS Dual Sim 6.4" LTE Factory Unlocked Smartphone International Model No-Warranty (Prism White)

Hey guys,

Check it out!

Yeah! Of course, you can pair your xbox one s controller with the latest s10+ via bluetooth. It's quick and easy. Just 'on' your xbox controller and press the tiny bluetooth connection button. Make sure you scan it on the phone. Voila!

Now, if only there's more or better games that you can play with using the controller. My favorite pinball game by Zen Studio, FX3 are not yet available for android. I'm not sure why. I'm pretty sure people will enjoy playing it on their android phones or tablets.

Granted, the screen are a little small but it's almost reaching 7 inch. There are actually some good rpg games available but most of them are touch control. My new favorite racing game, F1 mobile have console like graphics but there's still no controller support!?

Our only hope are the indie game developers. You guys, should start designing game with xbox controller support in mind. I want to be able to play shooter, racing and rpg games using my favorite xbox controller. That'll make gaming on the phone much more enjoyable and definitely console like!

The s10+ are not specifically a gaming phone, unlike the Razer phone. But, it's new fast processor are a plus. It's beautiful wide screen are made for gaming. In my personal opinion, the s10+ are what the iphone xs should have been. With either face or fingerprint security and minus that stupid notch!

Get the s10+ and xbox one controller for best gaming experience!



Samsung Galaxy S10+ Plus 128GB+8GB RAM SM-G975F/DS Dual Sim 6.4" LTE Factory Unlocked Smartphone International Model No-Warranty (Prism White)



Microsoft Xbox Wireless Controller - Sport Red Special Edition - Xbox One



Ortz Xbox One Chatpad Keyboard KeyPad [with Headset/Audio Jack] Best for Wireless Chat - Built in USB Receiver for Xbox One Game Controller - Easy Sync with Your Controller



Sony Noise Cancelling Headphones WH1000XM3: Wireless Bluetooth Over the Ear Headphones with Mic and Alexa voice control - Industry Leading Active Noise Cancellation - Black

Get the best total entertainment experience with xbox one chatpad and sony latest noise cancelling headphones. All connected wirelessly via bluetooth. It's been a long time, since gamer wanted the ability to play console like games on their phone with an xbox controller.

The time is ripe now. Have you guys heard of the latest google stadia, that might enable us to play triple AAA games on whatever devices. It would actually be interesting to be able to finally play the first gears of war or halo on my phone.

Let's wait and see!

Subscribe to our blog and youtube channel for latest post and video upload!

Happy gaming!


P.S. Samsung Galaxy S10+ Plus 128GB+8GB RAM SM-G975F/DS Dual Sim 6.4" LTE Factory Unlocked Smartphone International Model No-Warranty (Prism White)


UCSC Launches The Country's First M.S. Program In Serious Games

UCSC Games & Playable Media and Serious Games MS Programs

As anticipated in my prior post, the Baskin School of Engineering at UC Santa Cruz is launching the first professional master's degree program in Serious Games offered in the United States, with an initial cohort of students starting in fall 2019. Applications for the M.S. in Serious Games were accepted until January 24, 2019.

Based at UCSC's Silicon Valley Campus in Santa Clara, the Serious Games program builds on existing expertise at UC Santa Cruz in assistive technologies, games and playable media, digital art and new media, psychology, and other related disciplines. The campus's professional degree programs are designed to replicate and accelerate the process of learning from experience.

Image credit: UCSC's Silicon Valley Campus in Santa Clara
The Silicon Valley Campus is home to the UCSC M.S. in Serious Games

"Our professional programs in games and playable media and Serious Games are project-oriented and emulations of professional environments," said Michael John, a teaching professor of computational media who has more than 25 years of industry experience with both Serious and Entertainment Games. "Each quarter you might make three or four games, and they won't all be good; actually most of them won't be good, but the process of building lots of little interactive toys and games is how you learn, and that turns out to be a key skill in the workplace."

The new program will train students over five academic quarters in six key areas: game design, game technology, eliciting and integrating subject matter knowledge, designing and conducting efficacy measures, effective teamwork, and career planning. It will culminate in a capstone project. The program's location in the heart of Silicon Valley and the close relationships of faculty with industry are expected to create ample opportunities for students.

There are opportunities to study Serious Games at other universities, but none offer the breadth and focus of the new program at UC Santa Cruz," said Noah Wardrip-Fruin, professor of computational media. "The professional degree in Serious Games will give students an entry into a rapidly growing industry," he added. 

Image credit: UCSC Baskin Engineering Website
Jim Egen dons a virtual reality helmet and paddles to test ASSIST lab's stroke rehabilitation game.

UC Santa Cruz already offers two of the most highly rated game degree programs in the country: a B.S. in computer game design and M.S. in games and playable media, both in the top 20 of Princeton Review's Top Game Design Schools.

Much of the credit for the early emphasis on games at UC Santa Cruz goes to Jim Whitehead, professor and chair of computational media. In 2004, he began developing a program for computer science students who wanted experience with game development. When the campus began offering a B.S. in computer game design in 2006, it was the first program of its kind in the UC system and one of the few in the country.

During the past decade, UCSC alumni have helped create the latest generation of games. Whitehead said he foresees the same thing happening with Serious Games. Some students currently enrolled in the games and playable media program are already planning to switch to Serious Games. "There's a lot of overlap between Serious Games and more entertainment platforms," he said. "They work with the same programming languages, but there are definitely divergence points."

Those divergence points provide the rationale for having two separate programs. "If you're doing a Serious Game, there's some sort of outcome expected, and it's really important to measure whether you're getting there or not. So there's an important assessment component," Whitehead said.

Designing games with assessment built in seems like a subtle distinction but often requires an entirely different design philosophy. Another reason for separate programs, according to Whitehead, is that the students interested in them are quite different.

Edward Melcer, assistant professor of computational media, teaches a required course on the fundamentals of Serious Games. "So many people see the potential of games to do something important, but shy away," Melcer said. "People think they have to have all this technical knowledge or be a hardcore gamer to do Serious Games, but we don't require that. We want people with passion, people who want to do something for their audience."


More information about the M.S. in Serious Games at UC Santa Cruz is available online at gpm.soe.ucsc.edu/admissions